The Resistance Dystopian Universe (Indie Boards Cards) 932

Review for the resistance dystopian universe

Price was $11.98. My family loves this game. It really has a lot going for it. The biggest plus is that lots of people can play. I figure about seven players is the sweet spot. Another great feature is that games play fast. The speed with which you finish a game means that you can start a new one right away. Sometimes it's tough to tell the group that it's time to stop. "the resistance" is a good party game because there's not just one winner. Some of the players will win and some of the players will lose every round, but rounds are so short that everyone will win and lose some during a gaming session. No one goes home feeling like they played badly. Everyone just has fun. . However, lying and bluffing feature prominently in this game, so if you don't like lying and bluffing, then this game might not be right for you.

-W. Neva

The resistance dystopian universe (publisher services psi) the resistance is a very intense social deduction game for 5-10 players. while it shares similiarities games like werewolf, mafia and even battlestar galactica it has many very unique toys and games

  • Benefit: Your Ability To Lie To Your Friends And Know When They Are Lying To You Is Critical To Win.
  • Benefit: Not For The Faint Of Heart, Or Slow Of Mind – But If You Are Quick On Your Feet You’ll Be Proud Of Your Hard Fought Victories.

Competitive The Resistance Dystopian Universe (Toys And Games) Res2ibc

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Prologue

If you can find 4-5 friends who aren't too mentally lazy/disinterested in board games to learn the couple of rules or so (not a given! ), it's hard to beat a game that will have you spending no more than half an hour at a time hurling hilarious accusations while testing one another's guile - maybe i'm stating the obvious but alcohol helps. Worth the $12 for the distinct possibility that you will have found a new go-to party game! The Best The Resistance (The Dystopian Universe) as-of ( Oct 2019 ) | Publisher Services Psi-Toys And Games Review Benefit The Resistance (The Dystopian Universe) The resistance redefines social deduction - everyone plays till the end of the game. Your ability to lie to your friends and know when they are lying to you is critical to win. Not for the faint of heart, or slow of mind - but if you are quick on your feet you'll be proud of your hard fought victories. 5 to 10 players, 30 minute playtime. Cover art may vary - revised edition now includes updated card art and the "inquisitor" expansion in place of "the plot thickens" cards. .

The Resistance The Dystopian Universe Review (IBCRES3)

Games are usually a hit or miss. It depends on the people playing. This game , however, has never been a dud regardless of the various group dynamics i have played with. That alone gives it 5 stars! . . I like to describe the game as a more structured version of mafia. Which is a good thing. You can play with groups as large as 10, and i have done so. Including once with 12 which the game isn't really designed for. Although it worked out completely fine. . Having played this game several times under different circumstances. There are a couple of things to keep in mind to have the best experience possible. . 1. Although you can play with up to 10 and as few as 5, the best number is around 7. (it's still fun either side of that number, don't get me wrong. ) the game works best when there is lots of talking and discussing and accusing and defending. When you get too many playing, it gets difficult to keep track of who is who and who might be a spy, who isn't a spy. Etc. . 2. Hold off on the cards to begin with. The cards are a nice change up, but you need to be well experienced in the basement game play before introducing the cards into gameplay. If not, the game gets very confusing while learning how to play. Play several round without and then the group can decide if they want to introduce the cards. . I love the game! it's rare to find a game that entertains any group of friends. Highly recommended it! -G. Fabian

The Resistance Dystopian Universe

  • Rank: Toy
  • Brand: Indie Boards & Cards
  • EAN: 0698887607971
  • Genre: Party
  • Product Dimensions:
    Height:6.00 inches
    Length:8.00 inches
    Weight:0.1 pounds
    Width:1.75 inches
  • ItemPart/Serial Number: IBCRES2
  • LegalDisclaimer: LOOKS ALMOST NEW AND SHRINK WRAPPED FOR PROTECTION!! Pieces Are All Accounted For And Box In Great Shape. Corners Show A Little Shelf Wear. Great Buy For Less Money! Ships Direct From Amazon And Is Eligible For Super Saver Shipping On Qualifying Orders.
  • Manufacturer: Publisher Services Inc (PSI)
  • Recommended Max-Age: 1199
  • Suggested Min-Age: 156
  • Model: RES2IBC
  • MPN: IBCRES3
  • Total Items: 1
  • Quantity: 1
  • Part/Serial Number: IBCRES3
  • Group-Order: Toy
  • Category: TOYS AND GAMES
  • Product-Name: The Resistance (The Dystopian Universe)
  • UPC: 064154779168
  • Warranty: No Warranty

Toy(064154779168:Toys And Games), The Resistance Dystopian Universe (0698887607971:Indie Boards Cards), The resistance is a very intense social deduction game for 5-10 players. while it shares similiarities with games like werewolf, mafia and even battlestar galactica it has many very unique features such as a quick 30 minute play time, no moderator required and no player elimination..

The Resistance Dystopian Universe Toy

The Resistance Dystopian UniverseThe Resistance (The Dystopian Universe) (Switch to Mobile/Desktop Version)

This is a really great game for a few reasons. While it can get a bit confusing to explain before playing, it's easily learned once you start. I play a lot of tabletop games, but this keeps being a favorite. I can play it with my friends who play a lot of games as well as friends that are total novices. It's one of the few games that go up to ten players (minimum five), so if you have a relatively large group of people, this is a great game to pull out. Because the game is based in deceit and persuasion, it is not a calm or quiet game. Often i've played where it led to shouting and frustrated arguments (all in good fun, although i think a few friends will forever hold a grudge). . The only reason i gave it four stars over five is that replayability can be hit or miss. The replayability lies mostly in the combinations of rebels (the "good guys, " whose goal is to pass at least three of five missions) vs corporate spies (the "bad guys, " whose goal is to fail at least three missions by successfully deceiving the rebels into sending them on missions (note: the spies know who each other are, but the rebels only know their own identity)). If you play frequently with the exact same group of people, it gets a bit old in my opinion unless people are willing to switch up their strategy.

The Resistance Dystopian Universe (Toys And Games) Res2ibc
Click to see NoticeThe Resistance Dystopian Universe (Indie Boards Cards)"This game is addicting and so much fun for ages 10+. The teenagers at the summer camp i run especially found it fun. . The short version of how it works: everyone gets an identity (spy or resistance member). Spies get to see who the other spies are, resistance members are clueless. You take turns choosing people to go on missions hoping that you don't have a spy among your group. Everyone on that mission turns in a pass or fail card. The spies are trying to get missions to fail, and resistance members are trying to pass the missions. You have 5 mission rounds to battle it out. . The first round or two playing with new people is always pretty quiet and awkward, but once everyone catches on to how to play, and opens up the game becomes a blast! it's been a great ice breaker for us, and it's got the kids talking and making friends with each other. All while being deceitful, calling others out for being spies, but overall having fun! . . It's definitely more fun the more people you have, but it's still playable with only 5."


One Night Ultimate Werewolf

My favorite game of all time! this game is so much fun for adults and kids alike. Some of the younger kids might need a little help but most of them were able to do just fine. You can even always make sure kids get the villager card. I strongly recommend watching a demonstration on youtube on how to play this. (the game seems complicated but don't be afraid. The best part is that you don't have to memorize anything that the characters do - the narrator tells you as you're playing. ) we tell the kids that they are allowed to lie when they play the game and it kind of worries them to lie at first but then they really get into it and have a lot of fun. :). . You also use the one night ultimate werewolf free app with this, that narrates the game for you as you go. You can customize it on the app as much as you'd like, including music, the voice, and you can decide which characters to activate during the game. You can also slow the game down significantly for kids or for those learning to play the first time. You can actually download the one night ultimate werewolf app before you buy the game to kind of check it out. . Best. Game. Ever!

One night ultimate werewolf is a fast-paced game where everyone gets to be a different role. In the course of only one night and the following morning, the players will determine who among them is a werewolf. Hopefully. One night ultimate werewolf is a micro game of the party game ultimate werewolf that doesn't need a moderator. There's no elimination and each game lasts about 10 minutes.

One Night Ultimate WerewolfBezier-Games-ONUWBEZ-Ultimate-Werewolf

See One Night Ultimate Werewolf (Bezier Games) FAQ.

This is by far one of my favorite games i've ever played. I play games a lot with friends but only choose to buy a select few. This i ordered fast. I love how quick it is, 5-10 total to play a round, if that. Each round is different, and you don't know what to expect. The game plays differently depending upon the group you have playing with you. It's insanely addictive. While it does play fast, as mentioned, we usually don't start this game until we've played everything else because we know we'll play this one for hours. Playing with someone that doesn't know it can be tough at first. You really have to pay attention to which cards are in play and the order they go in. It's not a great game for someone that can't think on their feet, but even when i really don't know how to talk my way out of a situation in this game, the whole group has fun just laughing about me getting flustered. Fantastic game. -Notice from M. Guest, Oklahoma

Click to Show one night ultimate werewolf (bezier games) Details

Our family play mafia at a family camp we attend and always have a blast, but i haven't played in a few years because it can be exhausting, especially in large games that last 2-3 hours. One night ultimate werewolf condenses the traditional mafia/werewolf experience down to one nightfall and one daybreak and some intense discussions, full of on-the-spot deception and deduction. It's better in a large group (8-10 ppl) but was surprisingly fun even in a small group of 3, because of the 3 extra cards drawn. That means there a chance none of the players are werewolves, in which case the villager's best bet is vote only once for each player (easiest by asking each player to vote to the player to his/her left or right), but you still have to convince your fellow villagers that you're one of them! games last 5 minutes, but don't be surprised if you end up playing for hours!

One-night-ultimate-werewolf-(bezier-games) set picture

- U. NevaTo begin, my family and i are cutthroat game players. I'm talking every moment we have to spare, we are playing games. The first thing you need to do is download the free app, it really clarifies the first stages of the game. That being said, our standards are way up there. This game surpassed those expectations. The first few rounds were a little rocky as everyone was getting a feel for game play. Nobody really knew what to say, or how to go about getting answers. After two rounds, the gloves came off and things got real. Accusations, deception, strategy, deduction. This game has it all. I lied to my wife and was totally okay with it. Another big draw is that with the app, you can determine how long you want your rounds to be. We found 8 minutes to be the sweet spot, just enough to accuse and back stab, and not too much to regret the horrible accusations you threw at your mother. The first night we played for 4 hours, that's roughly 26 rounds. 26 rounds. It's a highlight of our week and everyone's new favorite game.

One night ultimate werewolf is a great party game. It keeps the feel of werewolf, but cuts down the game play to a micro version of the original werewolf. Games rarely last longer than seven minutes and everyone wants to play again. Great buy. Great filler. . There's also a free app by bezier games put out to accompany one night ultimate werewolf. The app announces the night time role/actions and is quite helpful.

J. Erin, New York

ONE NIGHT ULTIMATE WEREWOLF Advantage
Brand :    bezier games
Size :    1 - Pack
Weight :    0.48 pounds
  • May be combined with one night ultimate werewolf daybreak and one night ultimate vampire for epic battles
  • 3-10 players, ages 8 and up
  • Includes a free ios/android app that makes playing incredibly engaging and addictive
  • After a secret night phase that includes changing roles, players have just 5 minutes to find a werewolf
  • Each player gets a unique role: a werewolf, seer, troublemaker, or another, all with special abilities
Model :    ONUWBEZ
Quantity :    1
Order click here :    normally ships in 24 hours
Toy :    Best Toys And Games (bezier games product review) for One Night Ultimate Werewolf available as-of ( Oct 2019 )

Coup The Dystopian Universe

I bought this game to play while traveling with a group of 6 people. It is really hard to find a game that is compatible with 6 players and can travel well. While i think the ideal number is 3-4 players, this game worked out really well with the six. It also did not take up much space in my bag. I gave it 4 stars instead of 5 because it isn't my favorite games genre; however, i have no regrets in buying it. . More details:. Just a quick overview of the game. It plays quickly - over in 15-20 minutes. It is a game mostly built around bluffing, calling bluffs, and eventually backstabbing (or not depending on how you play). Each player starts two character cards. You are out once you lose both cards. The last person standing wins. . The interesting aspect is that not only does each card type grant the player a special ability but that the cards are also flipped over. Since they are hidden from the other players, you can claim to use a power to which you don't have a right. Every turn a person has the right to challenge you. If you aren't using a ability granted by your cards, you lose a card. If the challenger is wrong, he loses a card. There are also other ways to attack and defend other players using a card's special ability. They seem pretty balanced. . Overall, it is a fast-paced game. You sort of get an idea how people like to play. Some bluff, some don't. You can also see some interesting natural alliances that form between people (one couple also supported each other, the other one did seemed to always attack each other). And because the games go quickly, you have a chance for revenge. . The gameplay is different with 6 players because the reserve deck is much smaller. Almost all the card types are out, and you can't switch out as well. So it makes it really hard to bluff and weakens some of the special abilities. It is still fun though

In the not too distant future, the government is run for profit by a new "royal class" of multi-national ceos. Their greed and absolute control of the economy has reduced all but a privileged few to lives of poverty and desperation. Out of the oppressed masses rose the resistance, an underground organization focused on overthrowing these powerful rulers. The valiant efforts of the resistance have created discord, intrigue and weakness in the political courts of the noveau royal, bringing the government to brink of collapse. But for you, a powerful government official, this is your opportunity to manipulate, bribe and bluff your way into absolute power. To be successful, you must destroy the influence of your rivals and drive them into exile. In these turbulent times there is only room for one to survive.

Coup The Dystopian UniverseIndie-Boards-Cards-COU1IBC-Dystopian

See Coup Dystopian Universe (Indie Boards Cards) FAQ.

Great game with high replay value. Friends always enjoy playing it. Interactive enough that the "most experienced" players will not always win. New players catch on within a round. Rounds last 5-10min, so players are not sitting idle when they're out for more than 5min. . Can be played by non-gamers and strategy gamers alike. Has worked fine at parties and with beverages involved. . Total game contents are less than you might expect. There's a bag of cardboard coins, a few rule reference sheets, a small instruction book, and 15 playing cards. That's all and there's quite a bit of empty space in the game box (which is fine, just be prepared). . Recommend picking up when it goes on sale. -Notice from X. Noguera, Saskatchewan

Click to Show coup dystopian universe (indie boards cards) Details

I was skeptical about this game because i hate games like resistance and avalon, where a few people have special abilities but everyone else has nothing to do except solve the puzzle. I can't express how much i hate these games. But my husband had read about coup and wanted to give it a try, and for the price (online store was having a board-game sale), i couldn't refuse. . The premise is simple and it's very easy to teach new players. Every player has a role (two, in fact), and those roles can change depending on what happens. You can fake being any role, which is the whole point: fake out your opponents so they don't know who you are. Play is fast and simple; you can get through a few games in an hour. Everyone i played this with loved it and had a good time. I have no complaints and highly recommend this as a party game and an alternative to any others who think resistance is meh!

Coup-dystopian-universe-(indie-boards-cards) set picture

- S. CageenI don't really grade games on artwork or durability. I just care about the game play, and this game is incredibly fun. I first played with three people and we laughed super hard while playing. It's a bluffing game, but you aren't actually betting, like in poker, so it's just pure fun and doesn't feel competitive. I've also played a bunch of two-player games and enjoyed that, too. I love the fact that a hand is so quick ( 5 minutes), so it's not a big commitment to start playing. You can just stop whenever. . When first learning, it may seem like there are a lot of rules, but after one evening it is easy to internalize them. Anyway, the game has a bunch of summary cards to hand out to players, and the cards themselves say what they can do. What makes the game so fun is that the cards have such incomparable powers, yet in the end it's pretty well balanced-whatever cards you start with can be a winning hand if you play it right, bluff at the right time, and aren't too unlucky about what the other player has. You can lie flagrantly and often get away with it, but when a ridiculous bluff is uncovered, it invariably cracks everybody up. Again, because no money is at stake and you typically play a bunch of independent hands in an evening without keeping score, it's just super light-hearted fun. . My friends and i now sometimes play coup with a regular deck of cards, too, just using 10, j, q, k, a of three suits for our 15 cards, so you don't really *need* the official game. But you should support the brilliant people who designed this game by buying the very reasonably priced original version. Plus with the official version you'll get to enjoy the playing cards that say what they do and the summary cards that help you learn the game and the special coup coins that feel more appropriate than poker chips.

If you're looking for a fun 2-6p (need to accomodate more than that - get more copies of the game or just add marked regular playing cards to it in sets) party game look no further! this game is the perfect warmup/warm-down game for family gatherings or casual hangouts. It is extremely easy to pick up and yet holds a surprisingly large amount of strategy. It's easy to learn, hard to master. . The box is tiny so it's portable and travels easily! the components of the game all fit into the box perfectly. Speaking of the components they are the cards, summary sheets, instructions booklet and tokens. . The card art is perfect and suits the game - definitely admirable even after hours of play. The tokens could've been better but do their job and are sturdy. . Summary: if you want to play a quick game that requires deduction and deception - this is your game. I can only say that playing with quiet/timid people will be slightly frustrating (if they don't talk much) but aside from that - it flows regardless.

Y. Mable, Shropshire

COUP THE DYSTOPIAN UNIVERSE Features
Brand :    indie boards & cards
Color :    Silver
Size :    1.2 x 4.1 x 6.2 inches
Weight :    0.93 pounds
  • Ages 10 and up
  • For 2 to 6 players
  • Playable in 15 minutes
Model :    COU1IBC
Quantity :    1
Order click here :    normally ships in 24 hours
Toy :    Best Toys And Games (Toy product review) for Coup The Dystopian Universe available as-of ( Oct 2019 )

Resistance Hidden Agenda Card Game

An expansion to the resistance universe that adds fun new ways to play resistance! , assassin module: the resistance avalon roles ported to the resistance universe, defector module: players can switch allegiances during the game. , trapper module: bigger mission teams.

Resistance Hidden Agenda Card GameResistance-Hidden-Agenda-Card-Game

RESISTANCE HIDDEN AGENDA CARD GAME Advantage
Brand :    indie boards & cards
Weight :    0.18 pounds
  • Defector module: players can switch allegiances during the game
  • Assassin module: the resistance avalon roles ported to the resistance universe
  • Trapper module: bigger mission teams
Model :    IBCRES2
Quantity :    1
Order click here :    normally ships in 24 hours
Toy :    Best Toys And Games (indie boards & cards product review) for Resistance Hidden Agenda Card Game available as-of ( Oct 2019 )

Coup Reformation expansion

Driven by their successes, the resistance has gained popular support and entire regions are in open rebellion. In a desperate attempt to stay in control, some government leaders are publicly supporting the reforms demanded by the resistance. But allegiances are constantly shifting, and can be bought for the right price. The opportunity for intrigue and bluff has never been greater. The cost of failure couldn't be higher. Even with the reformation, only one can survive.

Coup Reformation expansionIndie-Boards-Cards-COUR2IBC-Reformation

COUP REFORMATION EXPANSION Advantages
Brand :    indie boards & cards
Weight :    0.25 pounds
Model :    COUR2IBC
Quantity :    1
Order click here :    normally ships in 24 hours
Toy :    Best Toys And Games (indie boards & cards product review) for Coup Reformation expansion available as-of ( Oct 2019 )
  • Adds a new role - the inquisitor - and expands play up to 10 players
  • An expansion for the best-selling coup card game
  • Adds allegiance mechanic for better play with more players
  • Please note: this is not the kickstarter edition, and does not include the special kickstarter promos.

Coup Rebellion G54 Card Game

Coup rebellion g54 is the exciting sequel to rikki tahta's award-winning game coup. G54 uses the same lightning fast rules found in coup - claim, counter, challenge and bluff - and then adds an exciting strategic layer via character selection.

Coup Rebellion G54 Card GameCoup-Rebellion-G54-Card-Game

COUP REBELLION G54 CARD GAME Benefit
Brand :    indie boards & cards
Weight :    1.41 pounds
  • Stand alone game that builds upon the world of coup - set in the dystopian universe
  • There are over 5000 different ways to play
  • Innovative card storage system
  • Attractive art and packaging
Model :    541IBC
Quantity :    1
Order click here :    normally ships in 24 hours
Toy :    Best Toys And Games (indie boards & cards product review) for Coup Rebellion G54 Card Game available as-of ( Oct 2019 )

Codenames

Codenames is a social word game with a simple premise and challenging game play. Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames. The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the table. Their teammates try to guess words of their color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. The game works very well with 4 players if you prefer to guess without help. Or you can add more players if you prefer lively discussion. There is also a cooperative variant where a single team tries to achieve the highest score they can by playing against the game itself.

CodenamesCzech-Games-00031CGE-Codenames

CODENAMES Benefit
Brand :    czech games
Color :    na
Weight :    1.25 pounds
  • 15 minute playing time
  • For 2-8+ players
  • Ages 14 and up
Model :    00031CGE
Quantity :    1
Order click here :    normally ships in 24 hours
Toy :    Best Toys And Games (czech games product review) for Codenames available as-of ( Oct 2019 )

Sheriff of Nottingham

In sheriff of nottingham, players will take turns stepping into the shoes of the sheriff himself, while others act as merchants attempting to bring their goods into the city for profit! beware though, while many may act as honest merchants, there is always the possibility of contraband being smuggled into the city!

Sheriff of NottinghamArcane-Wonders-DTE01SNAWG-Sheriff-Nottingham

SHERIFF OF NOTTINGHAM Featured
Brand :    arcane wonders
Weight :    2.96 pounds
Model :    DTE01SNAWG
Quantity :    1
Order click here :    normally ships in 24 hours
  • Experience nottingham like never before, through the eyes of the sheriff!
  • Open negotiation provides hilarious moments between merchants and the sheriff
  • A social game of bluffing, bribery and negotiation
  • 1st game in the new, exclusive, dice tower essentials line of games
  • A fun and engaging game that is sure to keep everyone guessing, bluffing, and laughing out loud!
Toy :    Best Toys And Games (arcane wonders product review) for Sheriff of Nottingham available as-of ( Oct 2019 )

The Resistance: Avalon Social Deduction Game

The resistance: avalon pits the forces of good and evil in a battle to control the future of civilization. Arthur represents the future of britain, a promise of prosperity and honor, yet hidden among his brave warriors are mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.

The Resistance: Avalon Social Deduction GameResistance-Avalon-Social-Deduction-Game

THE RESISTANCE: AVALON SOCIAL DEDUCTION GAME Advantage
Brand :    indie boards & cards
Weight :    0.64 pounds
Model :    AVA1IBC
Quantity :    1
Order click here :    normally ships in 24 hours
Toy :    Best Toys And Games (Toy product review) for The Resistance: Avalon Social Deduction Game available as-of ( Oct 2019 )
  • The resistance: avalon is a standalone game and while the resistance is not required to play; the games are compatible and can be combined
  • Takes 30 minutes playtime
  • For 5 to 10 players

Betrayal At House On The Hill - 2nd Edition

Betrayal is one of my top favorite board games that i'm constantly trying to get my friends to play. It's a fun, challenging game that's really enjoyable with the right group of people. . It's an exploration/board building game with an eerie theme about it and a really unique mechanic. . Players begin by choosing a character - one of 12, each of which have their own set of stats. Then players enter the house, flipping cards to uncover rooms to build out the mansion. Rooms can contain special events, items (like weapons, armor, or occult paraphernalia), or omens. Which are bad. . Whenever an omen is found, the player that found it must roll the die and roll more than the number of omens that have currently been found. If a player fails to roll more than the number of omens, then the haunt begins. At this point, the instruction book is consulted which will tell you which haunt scenario to follow based on the conditions that caused it to occur. Usually one player is named the betrayer and is given their on set of instructions to follow (i suggest you make them leave the room) while the rest of the explorers plan their strategy to defeat them. . There are around 30 different scenarios you can play out, which means that you can play several different unique stories. The flavor text of all the cards is pretty entertaining, so things are best if everyone can get into it when they're reading to the group. . Overall it's a really fun game that can be enjoyed by both seasoned board gamers and beginners.

Betrayal at house on the hill board game -2nd edition: take a deep breath before you enter. It might be your last. Your fear will grow with each tile you place as you investigate a house filled with dreadful monsters and deadly secrets. With 50 fiendish scenarios (including seven new haunts) and dozens of danger-filled rooms, you'll return to the house again and again - as often as you dare - and never face the same game twice. Contents include 1 rulebook, 2 haunt books, 44 room tiles, 1 entrance hall/foyer/grand staircase tile, 6 explorer figures, 6 two-sided character cards, 30 plastic clips, 8 dice, 1 turn/damage track, 80 cards (events, item, omen and more) and 149 tokens. For 3 - 6 players, ages 12 and up

Betrayal At House On The Hill - 2nd EditionBetrayal-At-House-Hill-2nd

See Betrayal House On Hill - 2nd Edition (Avalon Hill) FAQ.

I've played this game about 4 times so far. It is my new favorite game. Since there are so many reviews about how the game works, i will just go over some of the things you can do to enhance your experience. First, watch the tabletop episode (on youtube) to get the hang of how the game works. Also, download a "betrayal at house on the hill" app so you can keep track of everyone's stat points. For the game i bought, summer 2015, most of the stat clips were just fine, but about 1 or 2 cards' worth were too loose, so we used the app to backup all the stat information. Then, download a spooky sound effect app. There are lots of them to choose from. I have the stat card app on my phone, and a spooky sound effect app on my kindle fire, so i can use both easily. The spooky sound effects really add atmosphere to the game. When you go into a new room, you can play a "creaky door" sound. If a card says you hear footsteps behind you, play that sound. It makes the game really fun. I also created a spooky music channel on pandora that i have playing through the pandora app on my phone. If we play at our house, we use our online store echo for the pandora music. It is all spooky - sounding classical music, and it feels like it's the soundtrack to this horror film of a game. One last thing you can do is make some spooky snacks. Do a search for halloween recipes, and you will find some. We make "bones:" a pretzel stick with a mini marshmallow at both ends, dipped in white chocolate. For a 2 player game, each of us controls 2 characters, then after the haunt, the traitor gives the other player control of the good guy. If you're playing with someone who is not a good reader, or if they just don't want to be the traitor, you can almost always switch and let another player be the traitor instead. This issue has not come up in our family yet, though. It's hard to play if you are trying to take care of a baby at the same time, or if you are distracted with something else going on in the house, but it is a lot of fun if you have time to really sit down and play it. Especially with the spooky soundtrack and spooky sound effects. This would be a fun game to play at halloween. It is also fun to make up voices for the different characters and personalities, too. -Notice from B. Arnett, Michigan

Click to Show betrayal house on hill - 2nd edition (avalon hill) Details

I bought this game a month ago and we just played it with family home for thanksgiving. I had misgivings at first as it is very complicated, with a myriad of different scenarios. We've only played this game a couple of times, but so far we love it! it takes some getting used to, as there are many, many rules and it can be difficult to keep tract of all of them at the same time! . . Love the dark and terrifying scenarios and the unexpected twists and turns the game can take. Probably better for older teens and adults, and up to six can play (but we have had as few as three) and still have a great time. . Basically, each character has four stats (might, speed, sanity, knowledge) that they need to keep up during the game to continue exploring, finding items, etc. Until an event called "the haunt" begins. Once the haunt begins, one of the characters becomes the "traitor", essentially the game is now the house + the traitor vs the heroes (everyone else playing). The heroes read a scenario from a one guide book, separate from than the traitor, in a separate room so that each team can develop a game plan. From there, the house and the traitor attempt to prevent the heroes from escaping or solving the mystery of the house , depending on the haunt presented. There many, many different haunt scenarios, and each one is really interesting, involving both the history of the house, and the history of the characters. Each character has a different perspective on the game, and it is never the same twice! . . We are big fans of board games. Settlers of catan is a favorite. This is more complicated and far more difficult to keep all the elements of the game in play but it is very interesting and the game plays out differently each time. The only issue i have is with the quality of the game pieces. The cardboard is nice and thick and will probably hold up well, but the markers that fit on each game card do not fit tightly. When they fall off during the game it is confusing as the markers are an integral part of the game and are essential to game play and character moving. Hopefully this flaw should be corrected in the next edition.

Betrayal-house-on-hill---2nd-edition-(avalon-hill) set picture

- D. LynetteWow, this game is like an rpg board-game based on every good horror movie ever made which also plays like a mystery (think of clue) with a very awesome plot twist that i'll explain in a bit. It reminds me a little of those "choose your own adventure" books that were so popular in the 80's except that you're competing with up to six players and the story possibilities are virtually unlimited which adds a serious creativity factor and makes for high re-playability value. . Now be aware there isn't a game-board in the conventional sense, rather there is a stack of fairly thick, and nicely-illustrated room tiles that will be connected to each other as player characters (each represented by a detailed miniature) explore one of three levels in a mysterious, old mansion. There are six playable characters to choose from and each also has a small information card (two-sided for dual personalities so really 12 choices) with attachable pointers to keep track of statistics such as "might", "speed" etc. Which dictate performance and add the element of character diversity. There are also a ton of events and omens which are triggered by entering certain rooms as well as usable items (including pets) which brings me to the "twist" i mentioned earlier. Basically every time a player draws one of the omen cards, he/she must perform a dice roll to see if they have triggered an event know as "the haunt". Fifty individual scenarios comprise this part of the game wherein one player (a. K. A. "the traitor") becomes insanely bent on taking out everyone else, employing any items they might have picked up along the way and basically joining forces with any monster npc's that may have been unleashed. . Sounds complicated? well it is at first, but my advice is to sit down with at least one other serious gamer and just play through while simultaneously learning the rules. No this isn't for the casual gamer but don't be intimidated; it just requires a little patience and some decent reading skills. Also, as i mentioned earlier, the game-board isn't the static, foldout variety (please see pics at top of this page) but rather expands dynamically with each game so try to play on something bigger than a card table if at all possible. As i've alluded to, this box contains detailed, quality pieces (no cheapness here) and well-developed rules and, at the writing of this review anyway, a pretty reasonable price to pay for hours and hours of serious, group gaming fun. . Please play this one on a dark, stormy night whenever possible. Good gaming! :o)

Let me begin by saying i love this game so much, by far definitely one of my favorite board games ever. That being said, there are some things about this board game a lot of people do not like. To begin it is not very strategic. If you are looking for just a game that is purely strategic and every decision matters to you winning or not, this is not your game. There are plenty of other games like that, just don't expect this game to be it. That being said, this game is loads of fun, and has a beautiful theme. It feels as if you are exploring a haunted house, and all of the haunts are well made.

W. Margaret, Languedoc-Roussillon

BETRAYAL AT HOUSE ON THE HILL - 2ND EDITION Features
Brand :    avalon hill
Weight :    2.87 pounds
  • 60 minutes of play time
  • For 3 to 6 players
  • Cooperative game
  • Designed for 3-6 players aged 12 and up
Model :    266330000WOC
Quantity :    1
Order click here :    normally ships in 24 hours
Toy :    Best Toys And Games (Toy product review) for Betrayal At House On The Hill - 2nd Edition available as-of ( Oct 2019 )

Resistance Hostile Intent Card Game

An expansion to the resistance universe that adds fun new ways to play resistance! , hunter module: both the resistance and spies must identify a specific individual among the opposing to win. , reverser module: reversers have the ability to change the results of any mission. , inquisitor module: ability to look at the affiliation of another player.

Resistance Hostile Intent Card GameResistance-Hostile-Intent-Card-Game

RESISTANCE HOSTILE INTENT CARD GAME Highlight
Brand :    indie boards & cards
Model :    IBCRESHI1
Quantity :    1
Order click here :    normally ships in 24 hours
  • Inquisitor module: ability to look at the affiliation of another player
  • Hunter module: both the resistance and spies must identify a specific individual among the opposing to win
  • Reverser module: reversers have the ability to change the results of any mission
Toy :    Best Toys And Games (indie boards & cards product review) for Resistance Hostile Intent Card Game available as-of ( Oct 2019 )

The Resistance Dystopian Universe (Indie Boards Cards) Price : 11.5, was : 14 as 2017-02-14
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The Resistance Dystopian Universe (Indie Boards Cards) Reviewed by on wujus.com

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The F.A.Q. for The Resistance Dystopian Universe (Indie Boards Cards)

If you are familiar with the game mafia, you will be a quick study for the resistance. The game can be played with 5-10 people, though it's sweetspot, is 8-10 in my opinion. . The game overcomes 2 of the biggest weaknesses with mafia. (1) i. It is played without a narrator and (2) you don't need a large group. . Players are secretly split into two faction: the resistance (good guys) and the government spies (bad guys). . The group collectively has 5 missions they must complete before the game is over. Resistance members want the missions to succeed and spy want the missions to fail. Not everyone participates in the mission (which is simply an anonymous vote to pass or fail) so selecting the teams is where the fun and excitement takes place. . A leader, which changes from vote to vote, picks a team (with as much discussion as they want to have) and then players vote to approve or deny the team by majority vote. If the vote is vetoed, a new leader is selected, who selects a new team. When 5 teams consecutively get vetoed, that mission is failed and goes to the spies. . Once a team is selected, the team members anonymously cast their pass/fail vote. If the team is all resistance members, they will pass the mission. If a spy made it onto the team, the will likely cast a fail vote (unless they are strategically trying to win trust with the other players) and the mission will fail. . Missions 1-3 & 5 only require one fail vote to fail the mission. Mission 4 requires two fail votes to fail the mission. . It's a game of deceit and manipulation. If your game group is outgoing or has at least 3-4 people who is be outspoken, you will have a blast playing the resistance. . This game may not be a fit for quiet and more reserved groups, but could still be worth a try.

A number of questions have been asked here.

Q&A

(0) Question: Does this game remind you of any other game? my daughter seems to think it is like coup.


(1) Question: "30 minutes of playtime" is listed as a feature of the game. what does that mean?


(2) Question: How's the game change with 5+ players? is it either 5 or 10, or can you have any ? more missions? other changes?


(3) Question: Do the cards fit in those standard size clear plastic deck protectors used for collectible card games?


(4) Question: What's the difference between resistance and avalon? which one has more fun?


(5) Question: What age group


(6) Question: How do the spies become aware of each other without alerting the other players?


(7) Question: Does this version come with plot cards? i saw reviews mention plot cards but the one i ordered doesn't have them.


(8) Question: Can you ship to montenegro?



(note) Question: where/how to get Indie Boards Cards (manufacturer's brand) accessories & similiar Indie Boards Cards's products

Answer:

Click the marked text to copy link to Clipboard

To protect the cards, you can get the cheapest bulk plastic sleeves available on online store which for the dimensions. Sleeves cards will still fit into the box.


Board Games 110522661, Games 110022661, Toys & Games 110397561Top The Resistance Dystopian Universe (Indie Boards Cards) FAQ Content

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I had this for a while now and i really think i played enough to say something about it. . Pros:. 1. Very fun with a lot of people. 2. Have a lot of clutch moments. 3. Very intense and keeps you constantly on your toes. . Cons:. 1. Need at least 5 to play. 2. A bit of a mental equation. . Overview: love playing this gams with group of people because it is so intense and fun. It breaks your friendship time to time ( in those fun way like risk or monopoly). It is a must for party board game collection!

H. Clara, Prince Edward Island

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B. Rita, Southend-on-Sea says

Playing:. A great party game when you have 5-10 people. Game plays relatively quick, with most of our games lasting between 15 and 30 minutes. Quickly players can get into the shoes of the treacherous spies or the valiant resistance fighters. Players are assigned to one of two teams (spies or resistance) and using social deduction, try and figure out who each other are. Have played it in multiple countries and no two groups play quite the same. The inquisitor is an interesting addition for experienced players. . Craftsmanship:. This is a real high quality game. Pieces are thick and durable. Artwork is attractive and helps players to understand the game mechanics. . Verdict:. Buy it and give it a try. Unless. You're a spy. That's something a spy would say.

A. Debra, Sheffield

The resistance pits two opposing factions against each other: the resistance fighters and the government spies. Either team wins by either faction winning or failing 3 missions. The resistance wins by completing 3 missions, while the spies win by failing 3 missions out of a total of five missions. The game begins by randomly passing out player cards of either resistance fighters or spies. For a 5-6 player game there would be 2 spies while a 7-9 player game having 3 spies and a 10 player game having 4 spies. The games are balanced by the number of spies as well as the number of people that can take part of a each mission. The game starts by the mission leader selecting people for the mission. The entire group of people playing then votes whether the group is good for the mission either by "accept" or "decline". If half or more decline the mission then it moves on to the next team leader. If 5 missions are declined in a row then the spies win. When the mission starts the players in the mission are given "success" or "fail" cards. The resistance must vote for the mission to succeed. If you are a spy, however, you can vote for the mission to fail or succeed. The vote cards are put in a discard pile and a voting pile. The dealer shuffles the voting pile and then lays out the cards. What i love about this game:. (1)if a single fail card is played then you know that one of the people on the mission was a spy. (2)if you are a good liar you can win. (3)the "accept" or "decline" tokens are brilliant because they help you determine the motives of certain individuals: "only a spy would decline this mission" or "only a spy would accept this mission", ect. , things like that. Overall i feel the game is well balanced:sometimes the spies win, sometimes the resistance wins. It's not too complicated and i'm sure your drunk friends could figure it out.

C. Donna, North Dakota says

Basically, a group of players are randomly and secretly selected to be either part of the resistance or the spies. The spies get to reveal themselves to each other, so they know who the spies and the resistance members are, while the resistance members remain in the dark about who is a spy and who is part of the resistance. Obviously, everyone knows what he himself is, spy or resistance. . The object is to reach 'three' first. For the resistance, this means three successful missions. For the spies, this means three failed missions. There are five total missions (if needed). . Once the spies have revealed themselves, the leader of the table (a player chosen randomly, preferably before "spy" and "resistance" assignments are determined) chooses which members to go on the mission. This proposed team goes to a vote, and it passes if more players accept than reject the proposed team. If the team is rejected, then the leader role passes clockwise and the new leader chooses his proposed team, which again goes to a vote. If five straight proposed teams are rejected, this counts as a mission fail for the spies. I've yet to see this happen. Typically, a team eventually gets accepted. The number of players for a mission depends on how many players are playing the game and which mission number you're on. Sometimes it'll be 2 players, other times as many as 5 players. Note: your vote to accept or reject a team becomes public, so you'll have to explain yourself if you reject a team or accept a team with a suspected spy. This is one place where inferences will get made about your status. . Only after a team has been accepted by the table do those team members vote for whether the mission succeeds or fails. This is done by secret ballot. Typically, just one "reject' vote means the mission fails. On some missions, you need two 'rejects' for the mission to fail. . It's really only after the first mission has been voted on that the game becomes truly interesting, because you now have information to draw inferences from about who is a spy and who is part of the resistance. If the spies aren't clever, they will be found early enough to get shut-out of the missions and the resistance will win the game. If the resistance isn't clever enough, one or two spies will elude them long enough to get voted on in the later missions and the spies will win the game. . Your job as the resistance is to make the best inferences as to who are the spies and to convince your fellow resistance members of this. Once you can get all of the resistance to see things your way, given that you're right, you can easily win the game - because you have the numbers. Your job as a spy is to act like a resistance member, making it as hard as possible for the resistance to figure out who all the resistance members are. Sometimes that will mean giving yourself up (by an overtly spy type act) if it means keeping the identity of another spy intact, because that spy might get voted on the deciding final mission and you'll win the game.

N. Heidi, Gateshead

I recently purchased this game based on reading the reviews on online store and some other websites. I come from a family that loves playing games, so i was looking for something we could play together over the holidays. This was such a hit! . . It took a little while to get the hang of how the rules worked - although once we caught on it was very easy to play and to teach others. If you're getting together with a large group where no one has played the game before, i'd recommend you have one or two people figure out the rules ahead of time just to make it a bit easier to teach the group and get everyone started. . It honestly was hard to stop playing because it was so fun. Everyone was asking when we can get together to play again! i highly recommend this game! :)

L. Shirley, District of Columbia says

This game . The resistance is enjoyable, stressful entertainment! it is perfect for competitive groups who normally enjoy lots of action. By action, i mean getting loud with accusations, suspicions, mistrust, and betrayal. There are 5 rounds that make up a complete game; the whole game takes about 30 minutes. . So the game goes something like this: there is a group of resistance fighters who try to bring down a corrupt government. However, there are spies among the group who want to sabotage the missions. Only the spies know who the spies are. The object of the game (if you are part of the resistance) is to successfully complete 3 of the 5 missions (or rounds). The object of the game (if you are a spy) is to deceit, betray, and backstab your way to fail 3 of the 5 missions. . Here is a youtube video that explains the process: . Pros: this is a fast paced game that is inexpensive, easy set-up and easy to learn. It involves lots of mistrust, misplaced trust, action, laughing, and lots and lots of finger pointing! . . Con: you ll need at least 5 people to play; we found having 6 people is even more fun!

K. Harrison, Bedfordshire

This game is addicting and so much fun for ages 10+. The teenagers at the summer camp i run especially found it fun. . The short version of how it works: everyone gets an identity (spy or resistance member). Spies get to see who the other spies are, resistance members are clueless. You take turns choosing people to go on missions hoping that you don't have a spy among your group. Everyone on that mission turns in a pass or fail card. The spies are trying to get missions to fail, and resistance members are trying to pass the missions. You have 5 mission rounds to battle it out. . The first round or two playing with new people is always pretty quiet and awkward, but once everyone catches on to how to play, and opens up the game becomes a blast! it's been a great ice breaker for us, and it's got the kids talking and making friends with each other. All while being deceitful, calling others out for being spies, but overall having fun! . . It's definitely more fun the more people you have, but it's still playable with only 5.

M. Dorothy, West Berkshire says

This game was my introduction into the addicting world of social deception games, and whenever my friends have get togethers, we ensure there's at least one copy of the game present (there's at least three floating around our friend group). I like to describe it to people who have never played as "mafia or werewolf on steroids. " it's so easy to get passionate about convincing everyone that you're right while playing, and for us, there's one infamous round that went down in history as the one that almost ended friendships two years ago. I must have played this game hundreds of times, and just a few things that have happened while playing: we've been yelled at to quiet down by ras, i now always take advil pre-emptively because i always end up with a headache from screaming at other players to convince them of one thing or another, and can you really say that you've played until at least one person is standing on top of a chair, pointing fingers, and proclaiming their innocence? . . So the game works with cards being randomly and secretly distributed to every player that assign them to either the resistance (good) or the spies (bad). There are up to five missions, and whichever team claims the majority of the misisons is the winner. If only it were that easy. For each mission, the leader (a role that shifts each mission) selects a certain number of players, the whole group votes to approve or reject the leader's choice, and if it's approved, each player on the mission gets a success and a fail card. If you're good, you submit a success card face-down to a pile in the middle. If you're bad, you have the option of submitting either a success or a fail card. When everyone on the mission has submitted their cards, they're shuffled and revealed. The mission passes if there's all successes and fails when there's a fail. But if there's a fail . Who on the mission was the spy who put it in? let the lying and interrogating begin . . I think in our group we've played with every configuration from 5 to 10 players, and it's definitely a lot more fun with more players, but you just have to make sure that everyone's paying attention as the group gets bigger. It's no fun if someone's on their phone while everyone else is arguing and theorizing, it almost feels like you're lacking information. I'd say 7+ players is the most fun. You also have to stress for players not to cheat if they're good by putting a fail card in the middle just to be funny . It really confuses the game and makes it less satisfying for everyone else. Have patience while explaining the game the first time around; sometimes it's even worth it to do a practice round because some of the nuances don't quite make sense until the game is happening. It's very easy to pick up, though, and the games can go by in about 15 minutes depending on how much arguing between rounds is done. . I've seen a lot of comparisons favoring either the resistance or avalon, but i do love both in their own ways. I enjoy that the resistance has plot cards that get distributed at the beginning of rounds, which can sometimes get players feeling more involved. The characters in avalon are a blast, but sometimes if you're stuck without a special role, it's not as fun. With the resistance, at least, you can convince the leader to give you plot cards so you can have some sort of "special ability". It's true that the expansion packs adds the character features of avalon to the resistance, but really, you can't go wrong with either and especially not with both. . Pro tip: i'd recommend getting card sleeves for this game. The ones with one clear side and one opaque side are great for the character cards because you can face the character toward the opaque side so that if they accidentally fall off the table, no one's at risk of seeing your character. It also keeps everything in great shape so you don't have any character cards identifiable by folds or scratches. . Buy this game. It never gets old, and i honestly don't think i've met anyone who's played and not enjoyed it. Very worth the money and, trust me, it'll become a staple of your get togethers quite quickly, too.

L. Edith, Manchester

This is one of the most fantastic party games i can imagine. It's easy to learn, but incredibly intense to play. It scales to accomodate lots of players, but doesn't really take more time in doing so (it depends on how long everyone spends talking to each other about each mission). Outwit your hidden enemies and discover your allies or employ the most cunning deception and subtlest of feints to foil everyone's plans. . The resistance has but one goal - weed out the spies and avoid taking them on missions at all costs. . The spies, however, have two options for victory - make 3 of the 5 missions failures, or stall the game through 5 rejected votes for mission team members. . This game is all kinds of glorious. As the resistance, you always get this story that leaves you in either shock (failure) or smug satisfaction (victory) at the end when you discover who were the spies all along, or as the spies feel an overwhelming sense of pride as you watch the resistance tumble blindly - despite their best cautions - into the last of your well-laid traps. . The game is balanced, fairly quick, incredibly intense, and altogether a blast to play again and again. Its small size makes it easy to take everywhere, too, so i love bringing it along to anywhere we might get a chance to play it. Buy this game. It's worth every penny.

R. Pamela, Shropshire says

The resistance is a very fun and even addicting social deduction game. I say addicting because you will feel disappointed and maybe even a bit sad when your friends or family bail on you and you no longer have enough people at your game night or gaming event to play it. I have found that people seem to either love the resistance or they hate it. Luckily for me most of my friends and family love the game. The few people that i do know that hate the game tend to be the people who like low to no skill chance based games. I'm not saying there is anything terrible about chance based games that require very little to no skill to play, i have several in my board and card game case. And i'm not saying that you have to be skilled or anything to play and enjoy the resistance it is just a vague observation that my husband and i have made. I think part of the love/hate is because the type (and quality) of the game play can vary greatly depending on the type of people you are playing with. Some games i've played i could easily describe as stressful (the games with that guy who always yells and takes everything too seriously or the games with that couple that are constantly at each others throats) and some games could be described as formulaic and dry (the games with that couple that are easily confused and don't like to have to think about what they are playing or the game with that guy that takes notes on how people voted). I have also found that when people don't care about the outcome of the game at all regardless of if they are a spy or not tend to bring the mood down and make the game play feel flat as they don't or will rarely contribute to any of the dialogue. Overall it is a very fun game if you can get 5 or more people together. A little tip i have for more fun game play is to early on set the tone for the game and call someone a dirty filthy spy and glance suspiciously around at others as well as whenever you can try and bring some discussion into the game play. On another note the card and tile art is very nice, better than many of my other card and board games. Also, after a week or two of owning the game i bought both expansions (that is how much my family and friends liked it) but i would recommend those for when your group is comfortable with the base set. Another thing i found is too not overdo it on the game (like playing it every game night for hours) as it can be intimidating and stressful for some players and it is better to ease up on the game than to cause a family member or a regular at a game night to hate the game and drop out.

I. Peggy, Centre

Do you like social deduction games? do you like dystopian settings? do you like yelling at your friends and thinking that they're idiots for not believing you? do you like lying to your buddies and making things awkward because you swore on your mother's grave that they could trust you . This time. Only to betray them all for the honor of beating them in a game? if you answered yes to these questions that buy this game! don't get me wrong. If you and your buddies can get over the lies, deception, and flat out betrayal then you will enjoy this game. But be prepared to yell, plead, beg, and basically make a case for why you are not a spy and should be sent on "the mission". Now if these type of things do not appeal to you then do not buy this game. Do not play this game. Go back to ticket to ride, however; if you've ever played werewolf (or mafia) and thought , "that was fun, but i wish i wasn't voted out so early because i was bored for 30 minutes while everyone else played) then play this. You never get voted out. It's not as good as "red scare" from bubser games, but it certainly is fun.

C. Linda, Maryland says

Original review:. I like this game, don't get me wrong. I've heard glowing praise for it from the dice tower and several friends, and many people even put it on their top ten lists. I've played quite a few rounds, but with regards to this particular version, i feel like it's a bit disappointingly simple. . In this game (you need at least five players), you are all members of a resistance, fighting against a corrupt government. However, the government is on to you, and has planted spies in your midst. Now, you must choose your players to go on missions, and hopefully, you and your true allies can determine who is a spy or not, because even one failure on a mission will cause it to flop. . To add interest to the game, the kids and i would come up with wacky missions, such as the government planning to seize all of the world's ice cream, and it being up to the resistance to drop john cena over the helicopter with said ice cream so he can blow it up with an elbow drop. That's really fun. You vote and discuss based on what happens, and an inquisitor can even come into play to check on certain members! . . However, i really think that this game could stand to benefit from additional roles/powers to each member of the team, which is why i recommend using the expansion with the cards (look for the box with the smiling girl on it. ) to be totally honest, they could have easily combined both that and the inquisitor expansion into one box (the inquisitor is nary but a single tile in the entire game. ) it's a fun light game, but not so much in terms of replay ability for me. . Edit:. . So, i've had a few playthroughs with my gaming group, and i take it back. This is a game that runs on personality and guile, and it has grown on me considerably. I do thoroughly enjoy playing with groups that like to mamaguy each other (myself included) and i would say that if you are playing with people who don't have much of a personality to draw upon, the game will fall flat on its face. . As such, i will give this game the five stars that it deserves, up from three. Good game, but needs an animated crowd to run well.

F. Jennifer, Vermont

I host a lot of game nights. It's an cheap and easy way to hang out with your friends and become closer than you were before. My friend had read good reviews about this game and recommended it to me. I was hesitant about it but i take it all back. I. Love. This. Game. . I love games where people get to see another side of you. Even if that's letting your bad qualities come out to let you win (i. E lying for your life). This game will result in a lot of arguing and yelling and lies but it's all in good fun. . It's very similar to mafia but there's only two sides: resistance and spies. . It is hard to explain how to play it when it's not in front of you but it's a very simple game that's really addicting especially for anybody who's super competitive. . I highly recommend this.



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